Makefile
initialize makefile for stl generation
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1
.gitignore
vendored
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1
.gitignore
vendored
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/*.stl
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21
.helperHeroeasKeepOut.sh
Executable file
21
.helperHeroeasKeepOut.sh
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OPENSCAD="openscad"
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SCAD_FILE="./CardHolder.scad"
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FOLDER=STL/HeroesKeepOut/
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mkdir -p STL
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mkdir -p $FOLDER
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# ── Cards ─────────────────────────────────────────────────────────────
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while IFS=',' read -r b t h name; do
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# Remove quotes around name, replace spaces with -
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label=$(printf '%s' "$name" | sed 's/"//g; s/ /-/g')
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output="$FOLDER$label.stl"
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echo "Rendering $output..."
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"$OPENSCAD" \
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-D "b=$b" \
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-D "t=$t" \
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-D "h=$h" \
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-D "text_label=\"$name\"" \
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-o "$output" "$SCAD_FILE"
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done <./HeroesKeepOut/.cardConfigs.txt
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55
CardHolder.scad
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CardHolder.scad
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include <BOSL2/std.scad>
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// Parameter for console overwrite
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b = 58;
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t = 14;
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h = 88;
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name = "Cards";
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module cardHolder(b,t,h,name){
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// floor
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cube([b+4,t+4,1],false);
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// left
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translate([0,0,1]){
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cuboid([1,t+4,h+3], anchor=[-1,-1,-1], rounding=min(10,t+4), edges=FRONT+TOP);
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}
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// right
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translate([b+3,0,1]){
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cuboid([1,t+4,h+3], anchor=[-1,-1,-1], rounding=min(10,t+4), edges=FRONT+TOP);
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}
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// back
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translate([1,t+3,1]){
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cuboid([10,1,h+3], anchor=[-1,-1,-1], rounding=5, edges=RIGHT+TOP);
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translate([b-8,0,0]) {
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cuboid([10,1,h+3], anchor=[-1,-1,-1], rounding=5, edges=LEFT+TOP);
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}
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translate([10,0,0]) {
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difference(){
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cube([b-18,1,h+3],false);
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translate([0,-1,15]) {
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cuboid([b-18,3,h-12], anchor=[-1,-1,-1], rounding=10, edges=[LEFT+BOTTOM,RIGHT+BOTTOM]);
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}
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}
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}
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}
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// front
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translate([1,0,1]){
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difference(){
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cuboid([10,1,h-17], anchor=[-1,-1,-1], rounding=5, edges=RIGHT+TOP);
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translate([7.5,0.4,2.5]){
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rotate([0,-90,90]){
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linear_extrude(height = 0.6) {
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text(name, size = 5, font = "Arial:style=Bold");
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}
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}
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}
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}
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translate([b-8,0,0]) {
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cuboid([10,1,h-17], anchor=[-1,-1,-1], rounding=5, edges=LEFT+TOP);
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}
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}
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}
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cardHolder(b,t,h,name);
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1
HeroesKeepOut/.cardConfigs.txt
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1
HeroesKeepOut/.cardConfigs.txt
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58,14,88,Test 123
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13
README.md
13
README.md
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# BoardGameInlets
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# Board game inlets
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The creation files for my boardgame inlets. The stl files can be generated using
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```
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make <GameName>
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```
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# Available Games
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- Heros keep out
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Creation Files for Boardgame Inlets
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