adjust monster spacings
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@@ -1,7 +1,7 @@
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include <BOSL2/std.scad>
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boxHelper(45, 43.5, 53, "Sensenmann", "Steintroll", "König Schleim");
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translate([ 88.5, 43.5, 0 ]) zrot(180, cp=[0, 0, 0]) boxHelper(45, 43.5, 53, "Drache", "Gorgone", "Träumer");
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boxHelper(45, 39, 53, "Sensenmann", "Steintroll", "König Schleim");
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translate([ 88.5, 39, 0 ]) zrot(180, cp=[0, 0, 0]) boxHelper(45, 39, 53, "Drache", "Gorgone", "Träumer");
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module boxHelper(x, y, z, frontName, middleName, backName) {
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difference() {
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@@ -31,16 +31,6 @@ module boxHelper(x, y, z, frontName, middleName, backName) {
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halign="center"
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);
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}
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difference() {
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union() {
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translate([ 0, 14, 0 ]) cube([ x, 1.5, z ], false);
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translate([ 0, 28, 0 ]) cube([ x, 1.5, z ], false);
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}
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windowHelper(x / 2, 14, z, "");
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windowHelper(x / 2, 28, z, "");
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}
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}
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module window(x, y, z, frontName, backName) {
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